000 04123cam a2200445Ki 4500
001 743753
003 UK-LoUA
005 20200527170935.0
006 m o d
007 cr cn|
008 111205t20122012mau ob 001 0 eng d
010 _z 2011030872
020 _a0240819330
_qe-book
020 _a0240819349
_qe-book
020 _a9780240819334
_qe-book
020 _a9780240819341
_qe-book
035 _a(OCoLC)ocn767519611
035 _a(UK-LoUA)743753
040 _aOPELS
_beng
_cOPELS
_erda
_dCDX
_dOCLCQ
_dE7B
_d
_dOCLCQ
_dDEBSZ
_dOCLCQ
_dYDXCP
_dUK-LoUA
050 4 _aQA76.76.C672
_bB335 2012
072 7 _aGAM
_x013000
_2bisacsh
082 0 4 _a794.8/1526
_223
100 1 _9303509
_aDe Byl, Penny
245 1 0 _aHolistic game development with Unity
_h[electronic resource] :
_ban all-in-one guide to implementing game mechanics, art, design, and programming /
_cPenny de Byl.
264 1 _aWaltham, MA :
_bFocal Press,
_c[2012]
264 4 _c©2012
300 _a1 online resource.
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
500 _aMachine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.
504 _aIncludes bibliographical references and index.
505 0 _aIntroduction Essential 3D Review Review CÄ language Unity Components (Work in as we go? Common Mathematics and Physics Used in 3D: Essential 3D Paradigms Artificial Intelligence 2D Look in a 3D Engine.
520 _aThe independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team's game will publish directly to platforms like Android, iPhone, and Facebook. You'll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development team, you must master both sides of the development coin: art and programming. Holistic Game Development with Unity is an authoritative guide to creating games in Unity. Taking you through game design, programming, and art, Penny de Byl uses a holistic approach to equip you with the multidisciplinary skills you need for the independent games industry. With this book, you will master essential digital art and design principles while learning the programming skills necessary to build interactivity into your games. The tutorials will put these skills into action. The companion website offers: source code for completed projects from the book, art assets, instructional videos, a forum, author blog and lesson plans and challenge questions for professors. Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Teaches, using proven, step-by-step tutorials, how to design and structure and entire game in Unity with art assets created in Blender. Presents a gentle introduction to essential 2D and 3D mathematical and physics concepts. Provides a portfolio of reusable game mechanics. Companion website offers source code for completed projects featured in the book, art assets, instructional videos, author blog, and discussion forum, as well as lesson plans and challenge questions for professors.
588 _aDescription based on print version record.
650 0 _9348028
_aComputer games
_xProgramming
655 0 _aElectronic books.
_9417835
710 2 _9257971
_aEBSCO Publishing (Firm)
_esupplier.
856 4 0 _uhttp://search.ebscohost.com.arts.idm.oclc.org/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=454057
_yRead this e-book from EBSCO
999 _c270155
_d270155