000 01306cam a2200373Ii 4500
001 743533
003 UK-LoUA
005 20210421061111.0
006 m o d
007 cr cnu---unuuu
008 130718s2013 at o 000 0 eng d
020 _a1285427068
_qe-book
020 _a9781285427065
_qe-book
035 _a(OCoLC)ocn853132687
035 _a(UK-LoUA)743533
040 _a
_beng
_c
_epn
_erda
_dYDXCP
_dOCLCQ
_dUK-LoUA
050 4 _aQA76.76.C672
072 7 _aGAM
_x013000
_2bisacsh
082 0 4 _a794.81526
_223
100 1 _9302295
_aThorn, Alan
_eauthor.
245 1 0 _aGame development principles
_h[electronic resource] /
_cby Alan Thorn.
264 1 _aAustralia :
_bDelmar,
_c2013.
300 _a1 online resource.
336 _atext
_2rdacontent
337 _acomputer
_2rdamedia
338 _aonline resource
_2rdacarrier
588 _aDescription based on print version record.
650 0 _9348028
_aComputer games
_xProgramming
655 0 _aElectronic books.
_9417835
710 2 _9257971
_aEBSCO Publishing (Firm)
_esupplier.
776 1 8 _iPrint version:
_z128542705X
776 1 8 _iPrint version:
_z9781285427058
856 4 0 _uhttp://search.ebscohost.com.arts.idm.oclc.org/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=594023
_yRead this e-book from EBSCO
999 _c269947
_d269947