MA Games Design - essential e-books

This list contains 14 titles

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Alone together [electronic resource] : why we expect more from technology and less from each other

by Turkle, Sherry. -- ProQuest (Firm)

Publisher: New York : Basic Books, [2011]Online access: Read this e-Book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
Creating conditions for promising collaboration [electronic resource] : alliances, networks, chains, strategic partnerships

by Kaats, Edwin; Opheij, W. -- ProQuest (Firm)

Publisher: Heidelberg, Germany ; Springer, [2014]Online access: Read this e-book from EBSCO | Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (2 ).
Critical play [electronic resource] : radical game design

by Flanagan, Mary. -- Browns Books for Students

Publisher: Cambridge, Mass. ; MIT Press, 2009.Online access: Read this e-book from VLeBooks Availability: Items available for reference: Electronic Resources (1 ).
Effective project management [electronic resource]

by Clements, James P; Gido, Jack. -- Browns Books for Students

Edition: Fifth editionPublisher: [Mason, Ohio] : South-Western/Cengage Learning, [2012]Online access: Read this e-book from VLeBooks Availability: Items available for reference: Electronic Resources (1 ).
Gamify [electronic resource] : How gamification motivates people to do extraordinary things

by Burke, Biran. -- ProQuest (Firm)

Publisher: London : Taylor and Francis Group, 2014.Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
How to do things with videogames [electronic resource]

by Bogost, Ian. -- ProQuest (Firm)

Publisher: Minneapolis, Minnesota : University of Minnesota Press, [2011]Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
Introduction to research methods [electronic resource] : a practical guide for anyone undertaking a research project

by Dawson, Catherine; Dawson, Catherine. -- Browns Books for Students

Edition: Fourth edition.Publisher: Oxford : How To Books, 2009.Online access: Read this e-book from VLeBooks Availability: Items available for reference: Electronic Resources (1 ).
Making deep games [electronic resource] : Designing games with meaning and purpose

by Rusch, Doris C. -- ProQuest (Firm)

Publisher: Independence : CRC Press LLC, 2016.Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
Persuasive games [electronic resource] : the expressive power of videogames

by Bogost, Ian; Wright, Will. -- ProQuest (Firm)

Publisher: Cambridge : MIT Press, 2007.Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
Play matters [electronic resource]

by Sicart, Miguel; Consalvo, Mia; Juul, Jesper; Long, Geoffrey; Uricchio, William. -- ProQuest (Firm)

Publisher: Cambridge : MIT Press, 2014.Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
Rules of play [electronic resource] : game design fundamentals

by Zimmerman, Eric; Salen Tekinbas, Katie. -- ProQuest (Firm)

Publisher: Cumberland : MIT Press, 2003.Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
Successful teamwork! [electronic resource] : for undergraduates and taught postgraduates working on group projects

by Levin, Peter. -- Browns Books for Students; ProQuest (Firm)

Publisher: Maidenhead : Open University Press, 2005.Online access: Read this e-book from VLeBooks (Please try access using either URL before contacting the library for assistance.) | Read this e-book from ProQuest (3 x 1 user copies. Please try access using either URL before contacting the library for assistance.) Availability: Items available for reference: Electronic Resources (2 ).
The art of game design [electronic resource] : a book of lenses

by Schell, Jesse. -- ProQuest (Firm)

Edition: Second edition.Publisher: Boca Raton : Taylor and Francis, [2015]Online access: Read this e-Book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
The gameful world [electronic resource] : Approaches, issues, applications

by Deterding, Sebastian; Andrews, Lori; Benson, Buster; Bogost, Ian; Carroll, John M; Flanagan, Mary; Lampe, Cliff; Lantz, Frank; Lastowka, Greg; McGonigal, Jane. -- ProQuest (Firm)

Publisher: Cambridge : MIT Press, 2015.Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).

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