Your search returned 3 results.

Games, learning, and society : learning and meaning in the digital age

by Barab, Sasha A; Squire, Kurt; Steinkuehler, Constance.

Publisher: Cambridge : Cambridge University Press, 2012.Availability: Items available for loan: London College of Communication [794.8 STE] (1).
Gaming lives in the twenty-first century [electronic resource] : literate connections

by Hawisher, Gail E; Selfe, Cynthia L. -- ProQuest (Firm)

Publisher: New York : Palgrave, 2007.Online access: Read this e-Book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
Making games for impact

by Squire, Kurt.

Publisher: Cambridge, Massachusetts : The MIT Press, [2021]Availability: No items available

Footer