Your search returned 11 results.

Game on : the history and culture of videogames

by King, Lucien. -- Barbican (London, England)

Publisher: London : Laurence King, 2002.Availability: Items available for loan: Chelsea College of Arts [794.8 GAM] (2), London College of Communication [794.8 KIN] (2), Central Saint Martins [794.8 KIN] (1). Checked out (3).
Fun Inc. : why games are the twenty-first century's most serious business

by Chatfield, Tom.

Publisher: London : Virgin, [2010]Other title: Why games are the 21st century's most serious business.Availability: Items available for loan: Central Saint Martins [794.8 CHA] (1).
Reality is broken : why games make us better and how they can change the world

by McGonigal, Jane.

Publisher: London : Jonathan Cape, 2011.Availability: Items available for loan: Central Saint Martins [306.487 MCG] (1). Checked out (1).
This gaming life : travels in three cities

by Rossignol, Jim.

Publisher: Ann Arbor : University of Michigan Press, 2009.Availability: Items available for loan: Central Saint Martins [794.8 ROS] (1).
Gameplay mode : war, simulation, and technoculture

by Crogan, Patrick.

Publisher: Minneapolis, Minnesota : University of Minnesota Press, [2011]Availability: Items available for loan: Chelsea College of Arts [793.932 CRO] (1), London College of Communication [793.932 CRO] (1).
Visual digital culture [electronic resource] : surface play and spectacle in new media genres

by Darley, Andrew. -- Browns Books for Students

Publisher: London : Routledge, 2000.Online access: Read this e-book from VLeBooks Availability: Items available for reference: Electronic Resources (1 ).
Computer games and the social imaginary

by Kirkpatrick, Graeme.

Publisher: Cambridge, UK ; Polity Press, 2013.Availability: Items available for loan: Central Saint Martins [303.4833 KIR] (1).
Reality is broken : why games make us better and how they can change the world

by McGonigal, Jane.

Publisher: London : Vintage, 2012.Availability: Items available for loan: London College of Communication [794.801 MCG] (2). Items available for reference: London College of Communication [794.801 MCG] (1 ).
Checked out (1).
Players and their pets : gaming communities from Beta to Sunset

by Consalvo, Mia.

Publisher: Minneapolis, Minnesota : London, England : [2015]Availability: Items available for loan: London College of Communication [794.8 CON] (1).
Gaming lives in the twenty-first century [electronic resource] : literate connections

by Hawisher, Gail E; Selfe, Cynthia L. -- ProQuest (Firm)

Publisher: New York : Palgrave, 2007.Online access: Read this e-Book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
The game culture reader [electronic resource]

by Ouellette, Marc A; Thompson, Jason C. -- ProQuest (Firm)

Publisher: Newcastle upon Tyne : Cambridge Scholars Publishing, 2013.Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).

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