Your search returned 9 results.

Visual digital culture [electronic resource] : surface play and spectacle in new media genres

by Darley, Andrew. -- Browns Books for Students

Publisher: London : Routledge, 2000.Online access: Read this e-book from VLeBooks Availability: Items available for reference: Electronic Resources (1 ).
Wordplay and the discourse of video games [electronic resource] : analyzing words, design, and play

by Paul, Christopher A. -- EBSCO Publishing (Firm)

Publisher: New York : Routledge, 2012.Online access: Read this e-book from EBSCO Availability: Items available for reference: Electronic Resources (1 ).
Video gamers [electronic resource]

by Crawford, Garry. -- EBSCO Publishing (Firm)

Publisher: Milton Park, Abingdon, Oxon ; Routledge, 2012.Online access: Read this e-book from EBSCO Availability: Items available for reference: Electronic Resources (1 ).
How to do things with videogames [electronic resource]

by Bogost, Ian. -- ProQuest (Firm)

Publisher: Minneapolis, Minnesota : University of Minnesota Press, [2011]Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
Videogames for humans [electronic resource] : Twine authors in conversation

by Kopas, Merritt.

Publisher: New York, New York : Instar Books, [2015.]Other title: Video games for humans.Online access: Access password information | Read this e-book Availability: Items available for reference: Electronic Resources (1 ).
Gaming lives in the twenty-first century [electronic resource] : literate connections

by Hawisher, Gail E; Selfe, Cynthia L. -- ProQuest (Firm)

Publisher: New York : Palgrave, 2007.Online access: Read this e-Book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
Persuasive games [electronic resource] : the expressive power of videogames

by Bogost, Ian; Wright, Will. -- ProQuest (Firm)

Publisher: Cambridge : MIT Press, 2007.Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
The art of videogames [electronic resource]

by Tavinor, Grant. -- ProQuest (Firm)

Publisher: Hoboken : John Wiley and Sons, Incorporated, 2009.Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).
The game culture reader [electronic resource]

by Ouellette, Marc A; Thompson, Jason C. -- ProQuest (Firm)

Publisher: Newcastle upon Tyne : Cambridge Scholars Publishing, 2013.Online access: Read this e-book from ProQuest Availability: Items available for reference: Electronic Resources (1 ).

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