The state of play : creators and critics on video game culture / Ian Bogost [and fifteen others] ; edited by Daniel Goldberg and Linus Larsson.

by Goldberg, Daniel, 1982- [editor.]Looking glass; Larsson, Linus [editor.]Looking glass.

Publisher: New York : Seven Stories Press, [2015]Description: 256 pages : illustrations (black and white) ; 19 cm.ISBN: 9781609806392.Subject(s): Video games -- Social aspectsLooking glassNote: Includes bibliographical references.
Item type Home library Collection Class number Status Date due Barcode Item reservations
Long loan London College of Communication
Main collection
Printed books 794.8 GOL (Browse shelf (Opens below)) Available 54250569
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Enhanced descriptions from Syndetics:

The State Of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation of reality; they are their own reality, as real a vehicle for ideas about racial and sexual politics to play out as any 'real-life' social environment. The 16 contributors to this volume are entrenched in video game culture; they are game designers, media critics and internet celebrities. What they have to say is essential reading for anyone interested in equality, video games or the changing culture.

Includes bibliographical references.

Reviews provided by Syndetics

Library Journal Review

Editors Goldberg and Larsson (coauthors, Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game That Changed Everything) gather a series of daring personal essays on the current state of video game culture and the industry it came from. The essayists are both game lovers and game creators. They're deeply involved in the video game industry and they care greatly about video games as art, representing the most significant voices in the controversies currently rocking the fault lines of the video game landscape. Standout essays by Anna Anthropy and Zoe Quinn demonstrate how creating games can be cathartic while highlighting the extreme prejudices and online harassment that marginalized creators face from their peers. Their essays and others paint an alarming but timely picture in the aftermath of the Gamergate controversy, which concerns sexism in video game culture. Additional pieces unpack issues such as violence, faith, class, and more as they relate to games. All of the contributors balance darkness with uplifting accounts of how games have improved their lives. VERDICT A ground-breaking anthology that all video game players should read and ponder.-Paul Stenis, -Pepperdine Univ. Lib., Malibu, CA © Copyright 2015. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Author notes provided by Syndetics

LINUS LARSSON and DANIEL GOLDBERG are two of Sweden's most important writers on new technology and the Internet. They have been published in Wired , The Guardian , The Washington Post , and American Computer World, and quoted by BBC News , The New York Times , and The Sydney Morning Herald . Their first book, Swedish Hackers , was published in 2011 in Sweden. In 2013, Minecraft followed with Seven Stories Press as their bestselling English-language debut.

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