Gaming lives in the twenty-first century [electronic resource] : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.

by Hawisher, Gail ELooking glass; Selfe, Cynthia L., 1951-Looking glass; ProQuest (Firm) [supplier.]Looking glass.

Publisher: New York : Palgrave, 2007.Description: xiii, 273 pages.Subject(s): Computer games -- Psychological aspects | Computer games -- Social aspectsLooking glass | Learning, Psychology ofLooking glass | Video games -- Psychological aspectsLooking glass | Video games -- Social aspectsLooking glass | Visual literacyLooking glass | Electronic booksLooking glassNote: Includes bibliographical references and index. Online access: Read this e-Book from ProQuest
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Includes bibliographical references and index.

Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

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