How video games impact players : the pitfalls and benefits of a gaming society / Ryan Rogers.

by Rogers, Ryan [author.]Looking glass.

Publisher: Lanham : Lexington Books, [2016]Description: xvii, 153 pages ; 24 cm.ISBN: 9781498513074; 1498513077.Subject(s): Video games -- Social aspectsLooking glassNote: Includes bibliographical references and index.
Item type Home library Collection Class number Status Date due Barcode Item reservations
Long loan London College of Communication
Main collection
Printed books 302.23 ROG (Browse shelf (Opens below)) Issued 07/12/2021 54246308
Total reservations: 0

Enhanced descriptions from Syndetics:

How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an analysis of the positive and negative effects of game rules, feedback, and self-presentation. Rogers examines the positive aspects of video games like their use in education, encouragement of prosocial behaviors, and enablement of mood management, as well as the negative aspects like their association with violence and diversity issues, promotion of substance use behaviors, and their role as an outlet for harassment behaviors.

Includes bibliographical references and index.

Table of contents provided by Syndetics

  • Introduction: Why Games Are Important, and Who Is Playing Video Games? (p. ix)
  • I Overview (p. 1)
  • 1 Three Key Elements of Video Games: Rules, Interactivity/Feedback, and Self-Presentation (p. 3)
  • II The Positive (p. 23)
  • 2 Education (p. 25)
  • 3 Prosocial Behaviors (p. 37)
  • 4 Mood Management (p. 47)
  • 5 History (p. 55)
  • 6 Moral Questions (p. 63)
  • III The Negative (p. 71)
  • 7 Violence (p. 73)
  • 8 Harassment (p. 83)
  • 9 Diversity Issues (p. 93)
  • 10 Substance Use (p. 107)
  • 11 Obesity/Depression (p. 117)
  • 12 Conclusion : Predictions and Future Trends (p. 125)
  • Index (p. 143)
  • About the Author (p. 153)

Author notes provided by Syndetics

Ryan Rogers is assistant professor at Marist College.