Game design workshop : a playcentric approach to creating innovative games / by Tracy Fullerton with a foreword by Eric Zimmerman.

by Fullerton, Tracy [author.]Looking glass; Zimmerman, Eric [writer of foreward.]Looking glass.

Publisher: Boca Raton, Florida : CRC Press, [2014]Edition: Third edition.Description: xxvii, 507 pages : illustrations (black and white), plans, portraits ; 24 cm.ISBN: 1482217163; 9781482217162.Subject(s): Computer games -- DesignLooking glass | Computer games -- ProgrammingLooking glass | Computer graphicsLooking glassNote: Includes bibliographical references and index.
Item type Home library Collection Class number Status Date due Barcode Item reservations
Long loan London College of Communication
Main collection
Printed books 794.8 FUL (Browse shelf (Opens below)) Available 54213434
Long loan London College of Communication
Main collection
Printed books 794.8 FUL (Browse shelf (Opens below)) Issued 01/11/2021 54213433
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Enhanced descriptions from Syndetics:

Create the Digital Games You Love to Play

Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition .

Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.

The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Includes bibliographical references and index.

Table of contents provided by Syndetics

  • The Role of the Game Designer
  • The Structure of Games
  • Working with Formal Elements
  • Working with Dramatic Elements
  • Working with System Dynamics
  • Conceptualization
  • Prototyping
  • Digital Prototyping
  • Playtesting
  • Functionality, Completeness, and Balance
  • Fun and Accessibility
  • Team Structures
  • Stages of Development
  • The Design Document
  • Understanding the Game Industry
  • Selling Yourself and Your Ideas to the Game Industry

Other editions of this work

No cover image available Game design workshop : by Fullerton, Tracy, ©2019

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