|Item type||Home library||Collection||Class number||Status||Date due||Barcode||Item reservations|
|Long loan||London College of Communication Main collection||Printed books||794.8 FUL (Browse shelf (Opens below))||Available||54213434|
|Long loan||London College of Communication Main collection||Printed books||794.8 FUL (Browse shelf (Opens below))||Issued||01/11/2021||54213433|
Enhanced descriptions from Syndetics:
Create the Digital Games You Love to Play
Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition .
Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.
The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Includes bibliographical references and index.
Table of contents provided by Syndetics
- The Role of the Game Designer
- The Structure of Games
- Working with Formal Elements
- Working with Dramatic Elements
- Working with System Dynamics
- Digital Prototyping
- Functionality, Completeness, and Balance
- Fun and Accessibility
- Team Structures
- Stages of Development
- The Design Document
- Understanding the Game Industry
- Selling Yourself and Your Ideas to the Game Industry
Other editions of this work
|No cover image available||Game design workshop : by Fullerton, Tracy, ©2019|