Video games and social competence / Rachel Kowert.

by Kowert, Rachel [author.]Looking glass.

Series: Routledge advances in game studies: ; Routledge advances in game studies: Publisher: New York, New York ; Routledge, 2015.Description: xi, 233 pages ; 24 cm.ISBN: 1138804266; 9781138804265.Subject(s): Social psychologyLooking glass | Social skillsLooking glass | Video games -- Psychological aspectsLooking glass | Video games -- Social aspectsLooking glassNote: Includes bibliographical references and index.
Item type Home library Collection Class number Status Date due Barcode Item reservations
Long loan London College of Communication
Main collection
Printed books 794.8 KOW (Browse shelf (Opens below)) Issued 10/01/2022 54212692
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Enhanced descriptions from Syndetics:

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user's sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

Includes bibliographical references and index.

Author notes provided by Syndetics

Rachel Kowert is an associate researcher at the University of Münster. She has published numerous articles and book chapters on the social impact of online gaming and serves on the board of DiGRA (Digital Games Research Association) and the Game Studies SIG of the International Communication Association (ICA).