Game development principles [electronic resource] / by Alan Thorn.

by Thorn, Alan [author.]Looking glass; EBSCO Publishing (Firm) [supplier.]Looking glass.

Publisher: Australia : Delmar, 2013.Description: 1 online resource.ISBN: 1285427068; 9781285427065.Subject(s): Computer games -- ProgrammingLooking glass | Electronic booksLooking glassAlternative form: Print version: 128542705X; Print version: 9781285427058Online access: Read this e-book from EBSCO
List(s) this item appears in: BA Games Design essential e-books
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Enhanced descriptions from Syndetics:

The art of game development requires much more than simply the ability to operate game-programming software. Compelling, successful games--games that enchant players and stand the test of time--are created by developers who have absorbed the fundamental principles of good game design. Unless you get your mind around that basic theoretical framework, making games is destined to remain a frustrating, disappointing exercise. In GAME DEVELOPMENT PRINCIPLES, developer Alan Thorn clearly lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games. Each chapter focuses on a key set of development concepts, including game math, textures and materials, geometry and topology, lighting, sound, effects, and more. Through a variety of illustrations, case studies, and examples, all your questions about the fundamentals of game development will be answered in a friendly, easy-to-grasp way. And you'll finish GAME DEVELOPMENT PRINCIPLES with a strong understanding of game development's core theoretical concepts.

Description based on print version record.

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