Visual digital culture [electronic resource] : surface play and spectacle in new media genres / Andrew Darley.

by Darley, AndrewLooking glass; Browns Books for Students [supplier.]Looking glass.

Series: Sussex studies in culture and communication: Publisher: London : Routledge, 2000.Description: x, 225 pages : illustrations.ISBN: 0203135202; 9780203135204.Subject(s): Computer games -- Social aspectsLooking glass | Video games -- Social aspectsLooking glass | Video recordings -- Social aspects | Electronic booksLooking glassNote: Bibliography: pages 207-215. - Includes index. Access restrictions: University of the Arts London identification or other form of authentication may be required.Alternative form: Print version: Visual digital cultureOnline access: Read this e-book from VLeBooks
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Enhanced descriptions from Syndetics:

Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture.
Andrew Darley first traces the development of digital computing from the 1960s and its use in the production of visual digital entertainment. Through case studies of films such as Toy Story, key pop videos such as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a break with traditional emphases on story, representation, meaning and reading towards a focus on style, image performance and sensation. He questions the implications of digital culture for theories of spectatorship, suggesting that these new visual forms create new forms of spectatorship within mass culture.

Bibliography: pages 207-215. - Includes index.

University of the Arts London identification or other form of authentication may be required.

Electronic reproduction. Browns Books. Mode of access: World Wide Web.

Author notes provided by Syndetics

Andrew Darley is Senior Lecturer at the Surrey Institute of Art and Design.

Other editions of this work

No cover image available Visual digital culture : by Darley, Andrew ©2000
No cover image available Visual digital culture : by Darley, Andrew ©2000

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