Swipe this! : the guide to great touchscreen game design / Scott Rogers.

by Rogers, Scott [author.]Looking glass.

Publisher: Chichester, U.K. : Wiley, 2012.Description: xvi, 368 pages : illustrations ; 24 cm.ISBN: 9781119966968; 1119966965 .Subject(s): Computer games -- DesignLooking glass | Computer games -- ProgrammingLooking glass | Mobile computingLooking glassNote: Includes index. Summary: Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games.Alternative form: Electronic version: Swipe this! : the guide to great touchscreen game design 9781119940524; Electronic version: Swipe this! : the guide to great touchscreen game design 9781119940531
Item type Home library Collection Class number Status Date due Barcode Item reservations
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Enhanced descriptions from Syndetics:

Learn to design games for tablets from a renowned game designer!

Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War , the SpongeBob Squarepants series, and Pac-Man World , to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems.

Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game design Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games Offers an honest take on what perils and pitfalls await you during a game's pre-production, production, and post-production stages Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design

Swipe This! presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design.

Includes index.

Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games.

Table of contents provided by Syndetics

  • Swipe This Book! (p. 1)
  • Some Possible Reasons You Picked Up Swipe This! (p. 2)
  • Chapter 1 Hardware Wars (p. 13)
  • DEVELOPER INTERVIEW 1 Paul O'Connor (p. 29)
  • Chapter 2 Clown-On-A-Unicycle (p. 33)
  • GAME DESIGN SPOTLIGHT 1 Fruit Ninja HD (p. 53)
  • Chapter 3 Finger Fu! (p. 57)
  • DEVELOPER INTERVIEW 2 Andy Ashcraft (p. 81)
  • Chapter 4 GenreBusters (p. 85)
  • GAME DESIGN SPOTLIGHT 2 Helsing's Fire (p. 107)
  • Chapter 5 Puzzlings (p. 111)
  • DEVELOPER INTERVIEW 3 Erin Reynolds (p. 137)
  • Chapter 6 Arcade Crazy (p. 141)
  • GAME DESIGN SPOTLIGHT 3 Where's My Water? (p. 171)
  • Chapter 7 Action Guy (p. 175)
  • DEVELOPER INTERVIEW 4 Blade Olsen (p. 205)
  • Chapter 8 DoodleCat (p. 209)
  • GAME DESIGN SPOTLIGHT 4 Jetpack Joyride (p. 223)
  • Chapter 9 Casual Fryday (p. 227)
  • DEVELOPER INTERVIEW 5 Sam Rosenthal (p. 257)
  • Chapter 10 The New Genres (p. 261)
  • GAME DESIGN SPOTLIGHT 5 No, Human (p. 281)
  • DEVELOPER INTERVIEW 6 Andy Reeves (p. 285)
  • Chapter 11 Make Your Own Star Wars (p. 289)
  • GAME DESIGN SPOTLIGHT 6 Angry Birds (p. 323)
  • APPPENDIX 1 The Class of 2008 (p. 329)
  • APPPENDIX 2 Touchscreen Template (p. 337)
  • APPPENDIX 3 Gameplay Storyboarding Template (p. 339)
  • APPPENDIX 4 The Game Designer's Checklist (p. 341)
  • Afterword (p. 343)
  • Index (p. 345)

Author notes provided by Syndetics

After deciding that game designers have more fun, Scott Rogers embarked on an eighteen- (and counting) year career creating video games, including Sony's God of War (tm), Capcom's Maximo: Ghosts to Glory and its sequel Maximo vs. Army of Zin , Namco's Pac-Man World and THQ's Darksiders and Drawn to Life series. He is currently an Imagineer for Walt Disney Imagineering.

Other editions of this work

No cover image available Swipe this! by Rogers, Scott ©2012
No cover image available Swipe this! by Rogers, Scott ©2012

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