Game design workshop [electronic resource] : a playcentric approach to creating innovative games / Tracy Fullerton with Christopher Swain and Steven S. Hoffman.

by Fullerton, TracyLooking glass; Hoffman, Steven, 1965-Looking glass; Swain, Christopher, 1966-Looking glass.

Publisher: Amsterdam ; Morgan Kaufmann, [2009?]Edition: Second edition.Description: 2 volumes (various pagings) : illustrations.ISBN: 9780080560397.Subject(s): Computer games -- DesignLooking glass | Computer games -- ProgrammingLooking glass | Computer graphicsLooking glass | Electronic booksLooking glassOnline access: Read this eBook from VLeBooks
List(s) this item appears in: BA Games Design essential e-books
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Enhanced descriptions from Syndetics:

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential desi

Electronic reproduction. Dawson Books. Mode of access: World Wide Web.

Author notes provided by Syndetics

Tracy Fullerton, M.F.A., is a game designer, educator and writer with fifteen years of professional experience. She is currently an Assistant Professor in the Interactive Media Division of the USC School of Cinema-Television where she serves as Co-Director of the Electronic Arts Game Innovation Lab. Recent credits include faculty advisor for the award-winning student game Cloud, and game designer for The Night Journey a unique game/art project with media artist Bill Viola.Prior to joining the USC faculty, she was president and founder of the interactive television game developer, Spiderdance, Inc. Spiderdance's games included NBC's Weakest Link, MTV's webRIOT, The WB's No Boundaries, History Channel's History IQ, Sony Game Show Network's Inquizition and TBS's Cyber Bond. Before starting Spiderdance, Tracy was a founding member of the New York design firm R/GA Interactive. As a producer and creative director she created games and interactive products for clients including Sony, Intel, Microsoft, AdAge, Ticketmaster, Compaq, and Warner Bros. among many others.

Other editions of this work

No cover image available Game design workshop : by Fullerton, Tracy ©2014
No cover image available Game design workshop : by Fullerton, Tracy, ©2019