Gamers : writers, artists & programmers on the pleasures of pixels / edited by Shanna Compton.

by Compton, ShannaLooking glass.

Publisher: Brooklyn, N.Y. : Soft Skull Press, [2004]Description: 255 pages : illustrations ; 23 cm.ISBN: 9781932360578; 1932360573.Subject(s): Video games -- Social aspectsLooking glass | Video games -- Psychological aspectsLooking glass
Partial contents:
Walkthrough : an introduction / Shanna Compton -- From ... plowing the dark / Richard Powers -- I am telling you this because I trust you not to use it against me / Whitney Pastorek -- Coin-op physics : a vector-graphics retrospective / Drew Gardner -- Flying off the screen : observations from the golden age of the American video game arcade / Ernest Hilbert -- Our fingers & thumbs / J. Brandon Housley -- 8-bit primitive homage to the Atari 2600 / Mark Lamoureux -- Playing material girl / Katie Degentesh -- Marking out : consuming inauthenticity / Marion Wrenn -- Some fine shootin : ... Big buck hunter II... / Luis Jaramillo -- Finish him / K. Thor Jensen -- Are you hot enough to play with Journey? Todd Rogers is / Daniel Nester -- Why can't you crouch / Marc Nesbitt -- Pleasure circuit overload / Jim Munroe -- Virtual interludes / Laurel Snyder -- Back-seat driver : ... Vice city... / Maureen Thorson -- Stroke this / Thomas Kelly -- Delicious absence / Shannon Holman -- Fake football, real manly / Aaron McCollough -- Cheating your way to the top in ... America : the game... / Bill Spratch -- Robber, sailboat, atom, book / Shelley Jackson -- I am a freak / Roland Kelts -- Language explosion : poetry & entertainment in ... Arteroids 2.50... / Jim Andrews -- Yes, but is it a game / Nic Kelman.
Note: Includes index.
Item type Home library Collection Class number Status Date due Barcode Item reservations
Long loan London College of Communication
Main collection
Printed books 794.8 COM (Browse shelf (Opens below)) Available 54106395
Total reservations: 0

Enhanced descriptions from Syndetics:

In Gamers, writers, artists, scholars, poets, and programmers talk about what gaming means to them and discuss the growing impact of video games on fashion, fiction, film, and music. Essays feature a glittering mix of topics from the esoteric to the purely entertaining: gender identity in relation to gaming, video golf as a meditative exercise, Ms. Pacman versus The Sims, the similarities between writing fiction and programming, the confessions of a video poker junkie, and much more.

Includes index.

Walkthrough : an introduction / Shanna Compton -- From ... plowing the dark / Richard Powers -- I am telling you this because I trust you not to use it against me / Whitney Pastorek -- Coin-op physics : a vector-graphics retrospective / Drew Gardner -- Flying off the screen : observations from the golden age of the American video game arcade / Ernest Hilbert -- Our fingers & thumbs / J. Brandon Housley -- 8-bit primitive homage to the Atari 2600 / Mark Lamoureux -- Playing material girl / Katie Degentesh -- Marking out : consuming inauthenticity / Marion Wrenn -- Some fine shootin : ... Big buck hunter II... / Luis Jaramillo -- Finish him / K. Thor Jensen -- Are you hot enough to play with Journey? Todd Rogers is / Daniel Nester -- Why can't you crouch / Marc Nesbitt -- Pleasure circuit overload / Jim Munroe -- Virtual interludes / Laurel Snyder -- Back-seat driver : ... Vice city... / Maureen Thorson -- Stroke this / Thomas Kelly -- Delicious absence / Shannon Holman -- Fake football, real manly / Aaron McCollough -- Cheating your way to the top in ... America : the game... / Bill Spratch -- Robber, sailboat, atom, book / Shelley Jackson -- I am a freak / Roland Kelts -- Language explosion : poetry & entertainment in ... Arteroids 2.50... / Jim Andrews -- Yes, but is it a game / Nic Kelman.

Reviews provided by Syndetics

Library Journal Review

In this anthology of original essays, contributors commissioned from a field of writers, artists, poets, programmers, and scholars discuss the growing impact of video games on our culture and what gaming means to them. Some wax nostalgic about their first experiences with games, while others write about the present and future aspects of a burgeoning gaming culture. The essays themselves range from intriguing to entertaining to merely poor literature. This eclectic collection may indeed interest video and computer game aficionados-those who still find some time to read. But for anyone who continues to shun the virtual game arena in favor of fondling the racing car token in Monopoly or a well-worn deck of playing cards, this book will be a curiosity at best. Recommended only for libraries serving avid gamers.-Joe J. Accardi, William Rainey Harper Coll. Lib., Palatine, IL (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Author notes provided by Syndetics

Shanna Compton is the author of Brink , For Girls Other Poems , Down Spooky , an Open Book Award Winner, and several chapbooks. Creature Sounds Fade is forthcoming from Black Lawrence Press in 2020. She is currently at work on The Hazard Cycle , a book-length speculative poem. Her poetry and essays are widely published, appearing in Best American Poetry , The Nation , American Poetry Review , McSweeney's , the Academy of American Poets Poem-a-Day series, and elsewhere. In addition to her work with the poets of Bloof, she designs books for independent authors and various small presses. She lives on the Delaware River in Lambertville, New Jersey.

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