The art of videogames / Grant Tavinor.

by Tavinor, GrantLooking glass.

Series: New directions in aesthetics: Publisher: Oxford : Wiley-Blackwell, 2009.Description: 231 pages ; 23 cm.ISBN: 9781405187893; 1405187891; 9781405187886; 1405187883.Subject(s): Video games -- Philosophy | Video games -- Social aspectsLooking glassNote: Includes bibliographical references and index. Alternative form: Electronic version: 548983
Item type Home library Collection Class number Status Date due Barcode Item reservations
Long loan Chelsea College of Arts
Main collection
Printed books 794.8 TAV (Browse shelf (Opens below)) Available 54071415
Long loan London College of Communication
Main collection
Printed books 794.8 TAV (Browse shelf (Opens below)) Issued 10/01/2022 54103279
Total reservations: 0

Enhanced descriptions from Syndetics:

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and exciting form of representational art

Includes bibliographical references and index.

Table of contents provided by Syndetics

  • Acknowledgments (p. viii)
  • 1 The New Art of Videogames (p. 1)
  • 2 What Are Videogames Anyway? (p. 15)
  • 3 Videogames and Fiction (p. 34)
  • 4 Stepping into Fictional Worlds (p. 61)
  • 5 Games through Fiction (p. 86)
  • 6 Videogames and Narrative (p. 110)
  • 7 Emotion in Videogaming (p. 130)
  • 8 The Morality of Videogames (p. 150)
  • 9 Videogames as Art (p. 172)
  • Glossary (p. 197)
  • References (p. 209)
  • Index (p. 214)

Author notes provided by Syndetics

Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.

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