The kids are alright : how the gamer generation is changing the workplace / John C. Beck, Mitchell Wade.

by Beck, John CLooking glass; Wade, MitchellLooking glass.

Publisher: Boston, Mass. : Harvard Business School, 2006.Description: xvii, 204 pages : illustrations ; 21 cm.ISBN: 1422104354; 9781422104354.Subject(s): ManagementLooking glass | Video gamers -- Psychology | Video gamers as businesspeopleLooking glass
Contents:
Introduction: Planet of the rotting minds? How video games forged the next baby boom -- Space invader: how games became so important without the rest of us noticing -- Sex, violence, and stereotypes: what we worry about in games ... and why we don't need to -- Not the real world: how the experience of gaming differs from just about everything else ... and why that makes gamers different -- Want 'tude with that? How gamers' values and skills shape their professional performance -- Play nice: after all that time alone, can gamers be great team players? -- Win or go home: how video games built ROI into this generation's DNA -- Gamers on top: what to expect from gamers as executives -- Press start to continue: what's next for gamers--and us? -- Appendix: Behavioral patterns of the game generation.
Note: Includes bibliographical references (pages 187-192) and index.
Item type Home library Collection Class number Status Date due Barcode Item reservations
Long loan Central Saint Martins
Main collection
Printed books 658 BEC (Browse shelf (Opens below)) Available 54089122
Long loan Central Saint Martins
Main collection
Printed books 658 BEC (Browse shelf (Opens below)) Available 54088385
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Enhanced descriptions from Syndetics:

Think video games are kids' stuff? Think again. According to authors John C. Beck and Mitchell Wade all those hours immersed in game culture have created masses of employees with unique attributes. This new generation that's ninety-million strong has an amazing ability to multitask, solves problems creatively, and brings unexpected leadership to the table.

But to tap these skills, we need to understand and appreciate the different ways gamers think and behave. The Kids Are Alright dispels common myths about gamers and reveals them as committed, team-oriented people who play to win.

Includes bibliographical references (pages 187-192) and index.

Introduction: Planet of the rotting minds? How video games forged the next baby boom -- Space invader: how games became so important without the rest of us noticing -- Sex, violence, and stereotypes: what we worry about in games ... and why we don't need to -- Not the real world: how the experience of gaming differs from just about everything else ... and why that makes gamers different -- Want 'tude with that? How gamers' values and skills shape their professional performance -- Play nice: after all that time alone, can gamers be great team players? -- Win or go home: how video games built ROI into this generation's DNA -- Gamers on top: what to expect from gamers as executives -- Press start to continue: what's next for gamers--and us? -- Appendix: Behavioral patterns of the game generation.

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