by Wolf, Mark J. P.Publisher: Westport, Conn. : Greenwood Press, 2007.Description: xxi, 380 pages : illustrations ; 26 cm.ISBN: 9780313338687.Subject(s): Video games -- Social aspects | Video games -- HistoryNote: Bibliography: pages 319-328.- Includes index.
|Item type||Home library||Collection||Class number||Status||Date due||Barcode||Item reservations|
|Long loan||Wimbledon College of Arts Main collection||Printed books||794.8 VID (Browse shelf (Opens below))||Available||54039000335235|
Enhanced descriptions from Syndetics:
The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices.
In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.
Bibliography: pages 319-328.- Includes index.
Reviews provided by Syndetics
CHOICE ReviewComprehensive in scope, this book chronicles the development and technical aspects of video games and also profiles major video game companies. From arcade games to video consoles and computers to hand-held systems, the progress of video games has been rapid in content as well as form. In 42 chapters, Wolf (communications, Concordia Univ.) and his fellow contributors detail 40 years of video game history, providing information that is invaluable (if sometimes overlapping). The essays look at the cultural impact of the games and address some of the social and ethical issues arising from the power of the interactive process. Because video games are primarily entertaining, some of their ideology is implicit and hidden. As the technology has continuously improved, the immersive nature of the games has intensified. Chapters describing video games in Europe, Asia, and Australia add an international perspective. Video games need to be taken seriously, and this book contributes effectively to their study. The volume includes a useful glossary of video game terminology, a list of Web sites and periodicals, and chapter notes. Summing Up: Recommended. Upper-division undergraduates through faculty and professionals. S. Sugarman emerita, Bennington College
Author notes provided by Syndetics
Mark J. P. Wolf is Associate Professor in the Communication Department at Concordia University Wisconsin. He has a Ph.D. from the School of Cinema/Television at the University of Southern California, and his books include The Medium of the Video Game (2001), Virtual Morality: Morals, Ethics, and New Media (2003), The Video Game Theory Reader (2003), and The World of the D'ni: Myst and Riven (2006).