Video games / David M. Haugen, book editor.

by Haugen, David M., 1969-Looking glass.

Series: At issue: Publisher: Detroit : Greenhaven Press, [2008]Description: 104 pages ; 24 cm.ISBN: 9780737736977; 9780737736984.Subject(s): Video games -- Social aspectsLooking glass
Contents:
Excessive video game playing can have an adverse effect on children's health / Earl Hunsinger -- Some video game playing can have a positive effect on children's health / Charlene O'Hanlon -- Video games can provide health benefits to the sick / Betsy Streisand -- Video games can benefit classroom education / Marco Visscher -- Video games can shape players' beliefs / Matthew Quirk -- Violent video games teach anti-social behavior / Linda Piepenbrink -- Video games do not cause violence / Rashawn Blanchard -- Video games are unjustly targeted by anti-violence crusaders / Daniel Koffler -- Popular video games are often misogynistic / Lauren Sandler -- Video games are accepting more gay-themed content / Jose Antonio Vargas -- Video games will become more artistically and emotionally satisfying / Jonathan Rauch -- Virtual worlds offer people new ways to interact, work, and define themselves / Mark Wallace.
Note: Includes bibliographical references and index.
Item type Home library Collection Class number Status Date due Barcode Item reservations
Long loan Central Saint Martins
Main collection
Printed books 794.8 HAU (Browse shelf (Opens below)) Available 54073614
Total reservations: 0

Enhanced descriptions from Syndetics:

Supporting key learning and comprehension concepts, this anthology contains eleven essays that offer varying perspectives on issues related to video games, including the positive and negative effects of playing video games. Readers will learn about violent video games and antisocial behavior, as well as about the artistic and emotional satisfaction gained from video games. Provides contact information for organizations and a bibliography.

Includes bibliographical references and index.

Excessive video game playing can have an adverse effect on children's health / Earl Hunsinger -- Some video game playing can have a positive effect on children's health / Charlene O'Hanlon -- Video games can provide health benefits to the sick / Betsy Streisand -- Video games can benefit classroom education / Marco Visscher -- Video games can shape players' beliefs / Matthew Quirk -- Violent video games teach anti-social behavior / Linda Piepenbrink -- Video games do not cause violence / Rashawn Blanchard -- Video games are unjustly targeted by anti-violence crusaders / Daniel Koffler -- Popular video games are often misogynistic / Lauren Sandler -- Video games are accepting more gay-themed content / Jose Antonio Vargas -- Video games will become more artistically and emotionally satisfying / Jonathan Rauch -- Virtual worlds offer people new ways to interact, work, and define themselves / Mark Wallace.

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