The queer games avant-garde : how LBGTQ game makers are reimagining the medium of video games / Bonnie Ruberg.

by Ruberg, Bonnie, 1985- [author.]Looking glass.

Publisher: Durham : Duke University Press, 2020.Description: xi, 276 pages : illustrations ; 24 cm.ISBN: 9781478005919; 9781478006589.Subject(s): Gay cultureLooking glass | Gender identityLooking glass | Queer theoryLooking glass | Video game designers -- Interviews | Video games -- Social aspectsLooking glassNote: Includes bibliographical references (pages [265]-269) and index. Alternative form: Online version: Ruberg, Bonnie Phillips, 1985- The queer games avant-garde 9781478007302 (DLC) 2019041792; Electronic version: The queer games avant-garde : how LBGTQ game makers are reimagining the medium of video games / 9781478007302
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Long loan London College of Communication
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Enhanced descriptions from Syndetics:

In The Queer Games Avant-Garde , Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve "diversity" in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center.

Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

Includes bibliographical references (pages [265]-269) and index.

Author notes provided by Syndetics

Bonnie Ruberg is Assistant Professor in the Department of Informatics and the Program in Visual Studies at the University of California, Irvine, and is author of Video Games Have Always Been Queer and coeditor of Queer Game Studies .