The art of videogames [electronic resource].

by Tavinor, GrantLooking glass; ProQuest (Firm) [supplier.]Looking glass.

Series: New Directions in Aesthetics Ser: Publisher: Hoboken : John Wiley and Sons, Incorporated, 2009.Description: 1 online resource (241 pages).ISBN: 9781444310184.Subject(s): Video games -- Philosophy | Video games -- Social aspectsLooking glassAlternative form: Print version: The Art of Videogames 9781405187886Online access: Read this e-book from ProQuest
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Enhanced descriptions from Syndetics:

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and exciting form of representational art

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2020. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

Table of contents provided by Syndetics

  • 1 The New Art of Videogames
  • 2 What Are Videogames Anyway?
  • 2.1 On Definition
  • 2.2 Theories of Gaming
  • 2.3 A Definition of Videogames
  • 3 Videogames and Fiction
  • 3.1 From Tennis for Two to Worlds of Warcraft
  • 3.2 Imaginary Worlds and Works of Fiction
  • 3.3 Fictional or Virtual?
  • 3.4 Interactive Fiction
  • 4 Stepping into Fictional Worlds
  • 4.1 Welcome to Rapture
  • 4.2 Meet Niko Bellic
  • 4.3 Experiencing Game Worlds
  • 4.4 Acting in Game Worlds
  • 5 Games through Fiction
  • 5.1 The Nature of Gaming
  • 5.2 What are the Rules of this Game?
  • 5.3 Playing, Cheating, Fragging, and Griefing
  • 6 Videogames and Narrative
  • 6.1 The Stories Games Tell
  • 6.2 Would You Kindly Put Down that Wrench?
  • 6.3 Reconciling Games and Narratives
  • 7 Emotion in Videogaming
  • 7.1 How Can We Be Moved by the Fate of Niko Bellic?
  • 7.2 My Fear of Mutants
  • 7.3 The Role of the Emotions in Gaming
  • 8 The Morality of Videogames
  • 8.1 The Problem with Crime Simulators
  • 8.2 Are Games Bad For You?
  • 8.3 On Being Offensive
  • 8.4 Sticking Up For Videogames
  • 9 Videogames as Art
  • 9.1 Are Videogames Art?
  • 9.2 A Cluster Theory of Art
  • 9.3 The Art in Videogames
  • 9.4 New Art From Old Bottles
  • Glossary
  • References
  • Index

Author notes provided by Syndetics

Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.

Other editions of this work

No cover image available The art of videogames / by Tavinor, Grant ©2009
No cover image available The art of videogames / by Tavinor, Grant ©2009

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