The anime ecology : a genealogy of television, animation, and game media / Thomas Lamarre.

by LaMarre, Thomas, 1959- [author.]Looking glass.

Publisher: Minneapolis, Minnesota : University of Minnesota Press, [2018]Description: 415 pages : illustrations ; 26 cm.ISBN: 1517904498; 1517904501; 9781517904494; 9781517904500.Subject(s): Animated films -- Japan -- History and criticismLooking glass | Cultural industries -- Social aspectsLooking glass | Television programs -- Social aspectsLooking glass | Video games -- Social aspectsLooking glass
Contents:
Introduction : Television animation and infrastructure ecology -- Part I. The screen-brain apparatus : Population seizure -- Neurosciences and television -- This stuff called blink -- A thousand tiny blackouts -- Part II. A little social media history of television : Media genealogy and transmedia ecology -- A little history of Japanese television -- Television and new media -- Sociality or something like it -- Platformativity and ontopower -- Part III. Infrastructure complexes : The family broadcast complex -- The home theater complex -- The game play complex -- The portable interface complex -- Conclusion : Signaletic animism.
Note: Includes bibliographical references (pages 383-398) and index.
Item type Home library Collection Class number Status Date due Barcode Item reservations
Long loan London College of Communication
Main collection
Printed books 791.4334 LAM (Browse shelf (Opens below)) In process at Library Resources & Systems 54303549
Long loan London College of Communication
Main collection
Printed books 791.4334 LAM (Browse shelf (Opens below)) In process at Library Resources & Systems 54303577
Total reservations: 0

Enhanced descriptions from Syndetics:

A major work destined to change how scholars and students look at television and animation

With the release of author Thomas Lamarre's field-defining study The Anime Machine , critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology , broadening his insights to give a complete account of anime's relationship to television while placing it within important historical and global frameworks.

Lamarre takes advantage of the overlaps between television, anime, and new media--from console games and video to iOS games and streaming--to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide.

Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.

Includes bibliographical references (pages 383-398) and index.

Introduction : Television animation and infrastructure ecology -- Part I. The screen-brain apparatus : Population seizure -- Neurosciences and television -- This stuff called blink -- A thousand tiny blackouts -- Part II. A little social media history of television : Media genealogy and transmedia ecology -- A little history of Japanese television -- Television and new media -- Sociality or something like it -- Platformativity and ontopower -- Part III. Infrastructure complexes : The family broadcast complex -- The home theater complex -- The game play complex -- The portable interface complex -- Conclusion : Signaletic animism.

Reviews provided by Syndetics

CHOICE Review

LaMarre (McGill) provides a new take on the understanding of the interrelated genealogies of television, animation, and interactive gaming, taking cues from McLuhan, Williams, Eco, Condry, Deleuze, and others to form his own media philosophies. Taking as his point of departure the Pokémon Shock of December 16, 1997, when 685 Japanese children were hospitalized because of what some called "television epilepsy," LaMarre discusses at length the neuroscience of television. Concepts dealt with are the allure of the medium, as opposed to the message; TV-induced neurological effects such as those of television screens and/or moving images on the brain; the non-blinking eyes of characters; the pressure of flickering screens; and television, internet, and social media addiction. A section on children's "bad effects" on television reverses the usual causal paradigm. History figures prominently in chapters on television and new media and television in Japan, viewed through prisms of technology, political centralization, and state control. A whole section analyzes infrastructure complexes of family broadcast, home theater, game play, and portable interface. At first glance, The Anime Ecology looks intimidating in size and technological erudition, but LaMarre keeps the reader's interest with anecdotes, anime synopses, and sometimes out-of-the-norm propositions, all the while stimulating intense thought and curiosity. Summing Up: Recommended. Upper-division undergraduates through faculty. --John A. Lent, independent scholar

Author notes provided by Syndetics

Thomas Lamarre is James McGill Professor in East Asian studies and associate professor in communication studies at McGill University. He is author of Uncovering Heian Japan: An Archaeology of Sensation and Inscription , Shadows on the Screen: Tanizaki Jun'ichiro on Cinema and "Oriental" Aesthetics , and The Anime Machine: A Media Theory of Animation (Minnesota, 2009). He was coeditor of the Mechademia annual book series and is coeditor of the Parallel Futures series with the University of Minnesota Press.

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