Games and bereavement : how video games represent attachment, loss and grief / Sabine Harrer.

by Harrer, Sabine, 1984- [author.]Looking glass.

Series: Media studies: Publisher: Bielefeld : Transcript, [2018]Description: 273 pages : illustrations ; 23 cm.ISBN: 9783837644159.Subject(s): Bereavement in video games | Video games -- Social aspectsLooking glassNote: Includes bibliographical references.
Item type Home library Collection Class number Status Date due Barcode Item reservations
Long loan Camberwell College of Arts
Main collection
Printed books 791.84548 HAR (Browse shelf (Opens below)) Available 54256387
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Enhanced descriptions from Syndetics:

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.

Includes bibliographical references.

Author notes provided by Syndetics

Sabine Harrer teaches game design at the University for Art and Design (BTK) in Berlin. As a member of the Copenhagen Game Collective, she has created experimental games and performative play experiences since 2014. Previously, she worked as a lecturer in media and game studies at the University of Vienna and at the IT University of Copenhagen. She was also a research fellow at the Austrian Academy of Sciences. In her work, she blends cultural studies and game design to explore the workings of human experience, social power, and modes of intimacy.

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