The video game debate : unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt.

by Kowert, Rachel [editor.]Looking glass; Quandt, Thorsten [author.]Looking glass.

Publisher: New York : Routledge, 2016.Description: vi, 195 pages : illustrations (black and white) ; 23 cm.ISBN: 9781138831636.Subject(s): Video games -- HistoryLooking glass | Video games -- Psychological aspectsLooking glass | Video games -- Social aspectsLooking glassNote: Includes bibliographical references and index.
Item type Home library Collection Class number Status Date due Barcode Item reservations
Long loan London College of Communication
Main collection
Printed books 794.8019 KOW (Browse shelf (Opens below)) Available 54252053
Total reservations: 0

Enhanced descriptions from Syndetics:

Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto , contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.

Includes bibliographical references and index.

Table of contents provided by Syndetics

  • Acknowledgments (p. vii)
  • 1 A Brief History of Video Games (p. 1)
  • 2 The Rise (and Refinement) of Moral Panic (p. 2)
  • 3 Are Electronic Games Health Hazards or Health Promoters? (p. 39)
  • 4 The Influence of Digital Games on Aggression and Violent Crime (p. 54)
  • 5 Gaming Addiction and Internet Gaming Disorder (p. 74)
  • 6 Social Outcomes: Online Game Play, Social Currency, and Social Ability (p. 94)
  • 7 Debating How to Learn From Video Games (p. 116)
  • 8 Video Games and Cognitive Performance (p. 131)
  • 9 Exploring Gaming Communities (p. 153)
  • 10 No Black and White in Video Game Land! Why We Need to Move Beyond Simple Explanations in the Video Game Debate (p. 176)
  • Contributors (p. 190)
  • Index (p. 193)

Reviews provided by Syndetics


Kowert (independent scholar with a PhD is psychology) and Quandt (online communication, Univ. of Münster, Germany) offer a collection of concise academic ruminations on the physical, social, and psychological impact of video games. The editors and their fellow contributors bring to their essays perspectives that come primarily from the fields of psychology and game studies. Together the essays provide a balanced, analytical approach to a range of issues and controversies, among them video game violence and compulsive playing. The essays are more approachable than academic white papers, but readers new to psychology may find certain parts challenging. Likewise, though the volume is thoroughly referenced, those who are unfamiliar with the many video games mentioned may need to do additional research. Overall the content would be more valuable if it were available online, where it could contribute to a cogent discourse on how video games impact individuals and society. Summing Up: Recommended. With reservations. Graduate students, researchers, faculty, professionals. --Albert Chen, Cogswell College

Author notes provided by Syndetics

Rachel Kowert received her PhD in Psychology from the University of York (UK), where her research focused on the relationships between social competence and online video game involvement.
Thorsten Quandt holds the chair of Online Communication at the University of Mnster (Germany) and is a distinguished scientist with extensive experience in digital games research.