Holistic game development with Unity (Record no. 270155)

000 -LEADER
fixed length control field 04123cam a2200445Ki 4500
001 - CONTROL NUMBER
control field 743753
003 - CONTROL NUMBER IDENTIFIER
control field UK-LoUA
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200527170935.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cn|
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 111205t20122012mau ob 001 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
Canceled/invalid LC control number 2011030872
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0240819330
Qualifying information e-book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0240819349
Qualifying information e-book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240819334
Qualifying information e-book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240819341
Qualifying information e-book
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)ocn767519611
035 ## - SYSTEM CONTROL NUMBER
System control number (UK-LoUA)743753
040 ## - CATALOGING SOURCE
Original cataloging agency OPELS
Language of cataloging eng
Transcribing agency OPELS
Description conventions rda
Modifying agency CDX
-- OCLCQ
-- E7B
--
-- OCLCQ
-- DEBSZ
-- OCLCQ
-- YDXCP
-- UK-LoUA
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number B335 2012
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 013000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1526
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
9 (RLIN) 303509
Personal name De Byl, Penny
245 10 - TITLE STATEMENT
Title Holistic game development with Unity
Medium [electronic resource] :
Remainder of title an all-in-one guide to implementing game mechanics, art, design, and programming /
Statement of responsibility, etc. Penny de Byl.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Waltham, MA :
Name of producer, publisher, distributor, manufacturer Focal Press,
Date of production, publication, distribution, manufacture, or copyright notice [2012]
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2012
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource.
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
500 ## - GENERAL NOTE
General note Machine generated contents note: Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction Essential 3D Review Review CÄ language Unity Components (Work in as we go? Common Mathematics and Physics Used in 3D: Essential 3D Paradigms Artificial Intelligence 2D Look in a 3D Engine.
520 ## - SUMMARY, ETC.
Summary, etc. The independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team's game will publish directly to platforms like Android, iPhone, and Facebook. You'll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development team, you must master both sides of the development coin: art and programming. Holistic Game Development with Unity is an authoritative guide to creating games in Unity. Taking you through game design, programming, and art, Penny de Byl uses a holistic approach to equip you with the multidisciplinary skills you need for the independent games industry. With this book, you will master essential digital art and design principles while learning the programming skills necessary to build interactivity into your games. The tutorials will put these skills into action. The companion website offers: source code for completed projects from the book, art assets, instructional videos, a forum, author blog and lesson plans and challenge questions for professors. Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Teaches, using proven, step-by-step tutorials, how to design and structure and entire game in Unity with art assets created in Blender. Presents a gentle introduction to essential 2D and 3D mathematical and physics concepts. Provides a portfolio of reusable game mechanics. Companion website offers source code for completed projects featured in the book, art assets, instructional videos, author blog, and discussion forum, as well as lesson plans and challenge questions for professors.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on print version record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
9 (RLIN) 348028
Topical term or geographic name as entry element Computer games
General subdivision Programming
655 #0 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
9 (RLIN) 417835
710 2# - ADDED ENTRY--CORPORATE NAME
9 (RLIN) 257971
Corporate name or jurisdiction name as entry element EBSCO Publishing (Firm)
Relator term supplier.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://search.ebscohost.com.arts.idm.oclc.org/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=454057">http://search.ebscohost.com.arts.idm.oclc.org/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=454057</a>
Link text Read this e-book from EBSCO
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Total Checkouts Date last seen Price effective from Koha item type
      Access available online e-Books Electronic Resources Electronic Resources e-Books 25/08/2015   25/08/2015 25/08/2015 e-Book

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