Level Up! The Guide to Great Video Game Design (Record no. 270073)

000 -LEADER
fixed length control field 05063cam a2200493Mu 4500
001 - CONTROL NUMBER
control field 743666
003 - CONTROL NUMBER IDENTIFIER
control field UK-LoUA
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200527170931.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 140419s2014 xx o 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1118877195
Qualifying information e-book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1118877217
Qualifying information e-book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781118877197
Qualifying information e-book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781118877210
Qualifying information e-book
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)ocn877770975
035 ## - SYSTEM CONTROL NUMBER
System control number (UK-LoUA)743666
040 ## - CATALOGING SOURCE
Original cataloging agency EBLCP
Language of cataloging eng
Transcribing agency EBLCP
Description conventions rda
Modifying agency TEFOD
-- TEF
-- OCLCO
--
-- YDXCP
-- DEBSZ
-- UK-LoUA
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672 .R636 2014
072 #7 - SUBJECT CATEGORY CODE
Subject category code GAM
Subject category code subdivision 001000
Source bisacsh
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Rogers, Scott
9 (RLIN) 204250
245 10 - TITLE STATEMENT
Title Level Up! The Guide to Great Video Game Design
Medium [electronic resource].
250 ## - EDITION STATEMENT
Edition statement Second edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Hoboken :
Name of producer, publisher, distributor, manufacturer Wiley,
Date of production, publication, distribution, manufacture, or copyright notice 2014.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (500 pages)
336 ## - CONTENT TYPE
Content type term text
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Source rdacarrier
500 ## - GENERAL NOTE
General note Description based upon print version of record.
500 ## - GENERAL NOTE
General note Non-Enemy Enemies.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction Press Start!; If You Are Anything Like Me; No, You Can't Have My Job; Who Is This Book For?; Why a Second Edition?; Level 1: Welcome, N00bs!; A Brief History of Video Games.; The Brave New World of Gaming: Mobiles, Online Distribution, and Touchscreens.; Game Genres.; Who Makes This Stuff?; Have You Thought about Publishing?.; Level 2: Ideas; Ideas: Where to Get Them and Where to Stick Them.; Getting Ahead of the Game.; What Do Gamers Want?.; Brainstorming.; Breaking Writer's Block.; Why I Hate "Fun".; Level 3: Writing the Story; Once Upon a Time . . ..
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Level 5: The Three Cs, Part 1: CharacterWho Do You Want To Be Today?; Finally, We Talk About Gameplay; Level 6: The Three Cs, Part 2: Camera; Get It Right: Camera Views; First Person Camera; Third Person Camera; Giving Up Control; Two and a Half D; Isometric Camera; Top-Down Camera.; AR Cameras.; Special Case Cameras.; Tunnel Vision.; Camera Shot Guide.; Camera Angle Guide.; Camera Movement Guide.; Other Camera Notes.; Multiple-Player Cameras.; Level 7: The Three Cs, Part 3: Controls; Control Is in Your Hand.; You've Got the Touch.; Dance, Monkey, Dance; Character or Camera Relative?.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Levels without CharactersLevel 10: The Elements of Combat; 400 Quatloos on the Newcomer!; Put 'Em Up!; And a One and a Two; The Big Finish; Live by the Sword; Now You Have to Kiss Me; Let's Get Defensive; Dodging the Bullet; On Guarding; State of the Art Bang Bang; The Best Gun for You; Run and Gun; Not Just Shooting; Dang it, Jones! Where Doesn't It Hurt?; Death: What Is It Good For?; Conflict Without Combat; Level 11: They All Want You Dead; Sizing Up the Enemy.; Bad Behavior.; How Rapid is Rapid?.; Movement Style .; Bring on the Bad Guys.; I Love Designing Enemies.; I Hate You to Pieces.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Shake, Rattle, and Roll.Level 8: Sign Language: HUD and Icon Design; Heads Up!.; There Are Other Screens Than the HUD.; A Final Word on Fonts.; Level 9: Everything I Learned About Level Design, I Learned from Level 9; The Top 10 Clichâe Video Game Themes; The Name Game; Everything I Learned About Level Design, I Learned from Disneyland. .; Following Procedure; You've Got the Beat; Re-using Re-use; The Gary Gygax Memorial Mapping Section; Sandbox Play; Illusional Narrative; The Dave Arneson Memorial Mapping Section; Wrapping Up Mapping; Gray Matters; Leave the Training Level for Last
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note The Triangle of Weirdness.A Likely Story.; Time to Wrap It Up.; A Game by Any Other Name.; Creating Characters Your Players Care About.; A Few Pointers on Writing for Kids of All Ages.; Writing for Licenses.; Level 4: You Can Design a Game, but Can You Do the Paperwork?; Writing the GDD, Step 1: The One-Sheet.; Writing the GDD, Step 2: The Ten-Pager; Writing the GDD, Step 3: Gameplay Progression; Writing the GDD, Step 4: The Beat Chart; Writing the GDD, Step 5: The Game Design Document (and the Awful Truth about Writing It); Writing the GDD, Step 6: Above All, Don't Be a Jerk
520 ## - SUMMARY, ETC.
Summary, etc. Want to design your own video games? Let expert Scott Rogers show you how!If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experie.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
9 (RLIN) 353242
Topical term or geographic name as entry element Computer games
General subdivision Design
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
9 (RLIN) 348028
Topical term or geographic name as entry element Computer games
General subdivision Programming
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
9 (RLIN) 351621
Topical term or geographic name as entry element Video games
General subdivision Design
655 #0 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
9 (RLIN) 417835
710 2# - ADDED ENTRY--CORPORATE NAME
9 (RLIN) 257971
Corporate name or jurisdiction name as entry element EBSCO Publishing (Firm)
Relator term supplier.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://search.ebscohost.com.arts.idm.oclc.org/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=759708">http://search.ebscohost.com.arts.idm.oclc.org/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=759708</a>
Link text Read this e-book from EBSCO
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Total Checkouts Date last seen Price effective from Koha item type
      Access available online e-Books Electronic Resources Electronic Resources e-Books 25/08/2015   25/08/2015 25/08/2015 e-Book

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